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Magic methods - hidden animal behaviors

Welcome back, @name! Darwin here with a fascinating lesson about Python's hidden powers.

In nature, animals have hidden behaviors - a lion roars, an elephant trumpets, a chameleon camouflages. In Python, classes can also have hidden behaviors through magic methods - special methods with double underscores!

1lion = Animal("Lion")
2print(lion)  # How does Python know what to display? __str__!
3len(lion)    # How does Python know what to measure? __len__!
4lion + elephant  # How does Python know what to add? __add__!

What are magic methods?

Magic methods (also called dunder methods from "double underscore") are special methods with names in the format

__method__
that Python automatically calls in specific situations.

Safari Analogy: They're like natural instincts of animals - you don't have to teach them, they're built into their nature!

1class Animal:
2    def __init__(self, name):
3        """Called when CREATING an object"""
4        self.name = name
5
6    def __str__(self):
7        """Called by print() and str()"""
8        return f"Animal: {self.name}"
9
10    def __len__(self):
11        """Called by len()"""
12        return len(self.name)
13
14lion = Animal("Lion")  # Calls __init__
15print(lion)           # Calls __str__
16print(len(lion))      # Calls __len__

Why "magic"?

  • Python calls them automatically
  • They make your classes behave like built-in types
  • They allow using standard Python syntax

Basic magic methods

1.
__init__
- Constructor

You already know this one! Called when creating an object.

1class Species:
2    def __init__(self, name, population):
3        """Initialization - you already know this!"""
4        self.name = name
5        self.population = population
6
7lion = Species("Lion", 500)  # Calls __init__

2.
__str__
- Human-readable representation

Called by

print()
and
str()
- returns a user-friendly string.

1class Animal:
2    def __init__(self, name, age):
3        self.name = name
4        self.age = age
5
6    def __str__(self):
7        """For humans - readable"""
8        return f"{self.name} (age: {self.age} years)"
9
10lion = Animal("Simba", 3)
11print(lion)  # "Simba (age: 3 years)" - calls __str__
12print(str(lion))  # Same thing

3.
__repr__
- Programmer representation

Called by

repr()
and in the console - returns an unambiguous object representation.

1class Animal:
2    def __init__(self, name, age):
3        self.name = name
4        self.age = age
5
6    def __repr__(self):
7        """For programmers - precise"""
8        return f"Animal(name='{self.name}', age={self.age})"
9
10    def __str__(self):
11        """For users - readable"""
12        return f"{self.name} ({self.age} years)"
13
14lion = Animal("Simba", 3)
15
16# In Python console
17>>> lion
18Animal(name='Simba', age=3)  # Calls __repr__
19
20# In print
21print(lion)  # "Simba (3 years)" - calls __str__
22
23# repr() explicitly
24print(repr(lion))  # "Animal(name='Simba', age=3)"

Rule:

__repr__
should return code that can recreate the object!

1class Point:
2    def __init__(self, x, y):
3        self.x = x
4        self.y = y
5
6    def __repr__(self):
7        return f"Point({self.x}, {self.y})"
8
9p = Point(3, 4)
10print(repr(p))  # "Point(3, 4)" - you can copy and paste!

Comparison methods

Allow comparing objects with

==
,
<
,
>
, etc.

1class Animal:
2    def __init__(self, name, weight):
3        self.name = name
4        self.weight = weight  # kg
5
6    def __eq__(self, other):
7        """Equality: =="""
8        if not isinstance(other, Animal):
9            return False
10        return self.weight == other.weight
11
12    def __lt__(self, other):
13        """Less than: <"""
14        if not isinstance(other, Animal):
15            return NotImplemented
16        return self.weight < other.weight
17
18    def __le__(self, other):
19        """Less than or equal: <="""
20        return self.weight <= other.weight
21
22    def __gt__(self, other):
23        """Greater than: >"""
24        return self.weight > other.weight
25
26    def __ge__(self, other):
27        """Greater than or equal: >="""
28        return self.weight >= other.weight
29
30    def __ne__(self, other):
31        """Not equal: !="""
32        return not self.__eq__(other)
33
34lion = Animal("Lion", 190)
35elephant = Animal("Elephant", 5000)
36rhino = Animal("Rhino", 2300)
37
38print(lion < elephant)  # True - calls __lt__
39print(elephant > rhino)  # True - calls __gt__
40print(lion == Animal("Tiger", 190))  # True - same weight

Tip: You can use the

@functools.total_ordering
decorator - define only
__eq__
and one of
__lt__
,
__le__
,
__gt__
,
__ge__
, and the rest will be automatically generated!

1from functools import total_ordering
2
3@total_ordering
4class Animal:
5    def __init__(self, name, weight):
6        self.name = name
7        self.weight = weight
8
9    def __eq__(self, other):
10        """Only this and __lt__ - the rest automatically!"""
11        if not isinstance(other, Animal):
12            return False
13        return self.weight == other.weight
14
15    def __lt__(self, other):
16        """Only this and __eq__ - the rest automatically!"""
17        if not isinstance(other, Animal):
18            return NotImplemented
19        return self.weight < other.weight
20
21    # __le__, __gt__, __ge__, __ne__ - automatically generated!

Arithmetic methods

Allow using mathematical operators with objects!

1class Population:
2    """Represents a species population"""
3
4    def __init__(self, species, count):
5        self.species = species
6        self.count = count
7
8    def __add__(self, other):
9        """Addition: +"""
10        if isinstance(other, Population):
11            if self.species != other.species:
12                raise ValueError("Different species!")
13            return Population(self.species, self.count + other.count)
14        elif isinstance(other, int):
15            return Population(self.species, self.count + other)
16        return NotImplemented
17
18    def __sub__(self, other):
19        """Subtraction: -"""
20        if isinstance(other, int):
21            return Population(self.species, max(0, self.count - other))
22        return NotImplemented
23
24    def __mul__(self, other):
25        """Multiplication: *"""
26        if isinstance(other, (int, float)):
27            return Population(self.species, int(self.count * other))
28        return NotImplemented
29
30    def __str__(self):
31        return f"{self.species}: {self.count} individuals"
32
33# Using operators!
34lions_north = Population("Lion", 120)
35lions_south = Population("Lion", 85)
36
37# Adding populations
38total_lions = lions_north + lions_south
39print(total_lions)  # "Lion: 205 individuals"
40
41# Adding a number
42more_lions = lions_north + 30
43print(more_lions)  # "Lion: 150 individuals"
44
45# Subtraction (population decrease)
46fewer_lions = lions_north - 20
47print(fewer_lions)  # "Lion: 100 individuals"
48
49# Multiplication (estimating growth)
50projected = lions_north * 1.5  # 50% growth
51print(projected)  # "Lion: 180 individuals"

Container methods

Make your objects behave like lists, dictionaries!

__len__
- Length

1class Pack:
2    """Animal pack"""
3
4    def __init__(self, species):
5        self.species = species
6        self.members = []
7
8    def add(self, name):
9        self.members.append(name)
10
11    def __len__(self):
12        """Called by len()"""
13        return len(self.members)
14
15pack = Pack("Lions")
16pack.add("Simba")
17pack.add("Nala")
18pack.add("Mufasa")
19
20print(len(pack))  # 3 - calls __len__

__getitem__
and
__setitem__
- Index access

1class Habitat:
2    """Habitat with animals"""
3
4    def __init__(self, name):
5        self.name = name
6        self.animals = []
7
8    def __getitem__(self, index):
9        """Read access: habitat[0]"""
10        return self.animals[index]
11
12    def __setitem__(self, index, value):
13        """Write access: habitat[0] = "Lion" """
14        self.animals[index] = value
15
16    def __len__(self):
17        return len(self.animals)
18
19    def __contains__(self, item):
20        """Operator 'in': "Lion" in habitat"""
21        return item in self.animals
22
23    def append(self, animal):
24        self.animals.append(animal)
25
26savanna = Habitat("Savanna")
27savanna.append("Lion")
28savanna.append("Elephant")
29savanna.append("Giraffe")
30
31# Access like a list!
32print(savanna[0])  # "Lion" - calls __getitem__
33savanna[1] = "Rhino"  # Calls __setitem__
34
35# Operator in
36print("Lion" in savanna)  # True - calls __contains__
37
38# len()
39print(len(savanna))  # 3 - calls __len__
40
41# Iteration (automatic through __getitem__)
42for animal in savanna:
43    print(animal)

__iter__
and
__next__
- Iteration

1class Expedition:
2    """Iterator over expedition days"""
3
4    def __init__(self, days):
5        self.days = days
6        self.current_day = 0
7
8    def __iter__(self):
9        """Return iterator (self)"""
10        self.current_day = 0
11        return self
12
13    def __next__(self):
14        """Return next element"""
15        if self.current_day >= self.days:
16            raise StopIteration  # End of iteration
17
18        self.current_day += 1
19        return f"Day {self.current_day}"
20
21expedition = Expedition(5)
22
23# Iteration with for
24for day in expedition:
25    print(day)
26# Day 1
27# Day 2
28# Day 3
29# Day 4
30# Day 5
31
32# Or manually
33exp2 = Expedition(3)
34print(next(exp2))  # "Day 1"
35print(next(exp2))  # "Day 2"
36print(next(exp2))  # "Day 3"
37# print(next(exp2))  # StopIteration

__call__
- Callable objects

Makes an object callable like a function!

1class AnimalSound:
2    """Callable - object like a function"""
3
4    def __init__(self, species, sound):
5        self.species = species
6        self.sound = sound
7
8    def __call__(self, times=1):
9        """Call object like a function"""
10        return " ".join([self.sound] * times)
11
12lion_roar = AnimalSound("Lion", "ROAR")
13elephant_trumpet = AnimalSound("Elephant", "TRUUU")
14
15# Call like a function!
16print(lion_roar())  # "ROAR" - calls __call__
17print(lion_roar(3))  # "ROAR ROAR ROAR"
18print(elephant_trumpet(2))  # "TRUUU TRUUU"

Context managers -
__enter__
and
__exit__

Allow using the

with
statement!

1class SafariCamera:
2    """Context manager for taking photos"""
3
4    def __init__(self, location):
5        self.location = location
6        self.photos = []
7
8    def __enter__(self):
9        """Called when entering the 'with' block"""
10        print(f"📸 Turning on camera in {self.location}")
11        return self  # Return object for use
12
13    def __exit__(self, exc_type, exc_val, exc_tb):
14        """Called when exiting the 'with' block"""
15        print(f"💾 Saving {len(self.photos)} photos")
16        print(f"📴 Turning off camera")
17        return False  # Don't suppress exceptions
18
19    def take_photo(self, subject):
20        """Take a photo"""
21        self.photos.append(subject)
22        print(f"  📷 Photo: {subject}")
23
24# Usage with 'with' - automatic __enter__ and __exit__!
25with SafariCamera("Serengeti") as camera:
26    camera.take_photo("Lion hunting")
27    camera.take_photo("Elephant herd")
28    camera.take_photo("Giraffe by a tree")
29# __exit__ called automatically at the end of the block!
30
31# Output:
32# 📸 Turning on camera in Serengeti
33#   📷 Photo: Lion hunting
34#   📷 Photo: Elephant herd
35#   📷 Photo: Giraffe by a tree
36# 💾 Saving 3 photos
37# 📴 Turning off camera

Safari example - complete cataloging system

1from functools import total_ordering
2from datetime import datetime
3
4@total_ordering
5class Species:
6    """
7    Species class with a full set of magic methods
8
9    Behaves like a built-in Python type!
10    """
11
12    all_species = []  # Registry of all species
13
14    def __init__(self, scientific_name, common_name, population, habitat):
15        """Constructor"""
16        self.scientific_name = scientific_name
17        self.common_name = common_name
18        self.population = population
19        self.habitat = habitat
20        self.observations = []
21
22        Species.all_species.append(self)
23
24    # === REPRESENTATION ===
25
26    def __str__(self):
27        """For print() - human-friendly"""
28        return f"{self.common_name} ({self.population} individuals)"
29
30    def __repr__(self):
31        """For repr() - unambiguous"""
32        return (f"Species(scientific_name='{self.scientific_name}', "
33                f"common_name='{self.common_name}', "
34                f"population={self.population}, "
35                f"habitat='{self.habitat}')")
36
37    # === COMPARISONS (only __eq__ and __lt__, rest via @total_ordering) ===
38
39    def __eq__(self, other):
40        """Equality: =="""
41        if not isinstance(other, Species):
42            return False
43        return self.population == other.population
44
45    def __lt__(self, other):
46        """Less than: < (comparison by population)"""
47        if not isinstance(other, Species):
48            return NotImplemented
49        return self.population < other.population
50
51    def __hash__(self):
52        """Hash - so it works in set() and dict keys"""
53        return hash(self.scientific_name)
54
55    # === ARITHMETIC ===
56
57    def __add__(self, other):
58        """Addition: species + 50"""
59        if isinstance(other, int):
60            return Species(
61                self.scientific_name,
62                self.common_name,
63                self.population + other,
64                self.habitat
65            )
66        return NotImplemented
67
68    def __sub__(self, other):
69        """Subtraction: species - 20"""
70        if isinstance(other, int):
71            return Species(
72                self.scientific_name,
73                self.common_name,
74                max(0, self.population - other),
75                self.habitat
76            )
77        return NotImplemented
78
79    # === CONTAINER ===
80
81    def __len__(self):
82        """len(species) - number of observations"""
83        return len(self.observations)
84
85    def __getitem__(self, index):
86        """species[0] - access to observations"""
87        return self.observations[index]
88
89    def __contains__(self, location):
90        """'Serengeti' in species - check location"""
91        return any(obs["location"] == location for obs in self.observations)
92
93    # === CALLABLE ===
94
95    def __call__(self, location, count):
96        """Call like a function - add observation"""
97        observation = {
98            "date": datetime.now().strftime("%Y-%m-%d"),
99            "location": location,
100            "count": count
101        }
102        self.observations.append(observation)
103        return f"✓ Added: {count}x {self.common_name} in {location}"
104
105    # === BOOL ===
106
107    def __bool__(self):
108        """bool(species) - does the species have any population?"""
109        return self.population > 0
110
111# === DEMONSTRATION OF ALL MAGIC METHODS ===
112
113print("=== CREATING SPECIES ===\n")
114
115lion = Species("Panthera leo", "Lion", 120, "savanna")
116elephant = Species("Loxodonta africana", "Elephant", 450, "savanna")
117rhino = Species("Diceros bicornis", "Rhino", 45, "savanna")
118extinct = Species("Dodo", "Dodo", 0, "Mauritius")
119
120# __str__ and __repr__
121print("__str__ (print):")
122print(lion)  # "Lion (120 individuals)"
123
124print("\n__repr__ (repr):")
125print(repr(lion))
126# Species(scientific_name='Panthera leo', common_name='Lion', population=120, habitat='savanna')
127
128# Comparisons (__eq__, __lt__, etc.)
129print("\n=== COMPARISONS ===")
130print(f"lion == elephant? {lion == elephant}")  # False
131print(f"rhino < lion? {rhino < lion}")  # True (45 < 120)
132print(f"elephant > lion? {elephant > lion}")  # True (450 > 120)
133
134# Sorting (works through __lt__)
135species_list = [lion, rhino, elephant]
136species_list.sort()
137print(f"\nSorted (ascending): {[str(s) for s in species_list]}")
138# ['Rhino (45 individuals)', 'Lion (120 individuals)', 'Elephant (450 individuals)']
139
140# Arithmetic (__add__, __sub__)
141print("\n=== ARITHMETIC ===")
142more_lions = lion + 30  # Increase population
143print(f"lion + 30 = {more_lions}")  # "Lion (150 individuals)"
144
145fewer_rhinos = rhino - 10
146print(f"rhino - 10 = {fewer_rhinos}")  # "Rhino (35 individuals)"
147
148# Callable (__call__)
149print("\n=== CALLABLE - adding observations ===")
150print(lion("Serengeti", 12))  # Call like a function!
151print(lion("Masai Mara", 8))
152print(elephant("Amboseli", 35))
153
154# Container (__len__, __getitem__, __contains__)
155print("\n=== CONTAINER ===")
156print(f"Number of lion observations: {len(lion)}")  # __len__
157print(f"First observation: {lion[0]}")  # __getitem__
158print(f"'Serengeti' in lion? {'Serengeti' in lion}")  # __contains__ - True
159
160# Iteration (through __getitem__)
161print("\nAll lion observations:")
162for obs in lion:
163    print(f"  - {obs['date']} in {obs['location']}: {obs['count']} individuals")
164
165# Bool (__bool__)
166print("\n=== BOOL ===")
167print(f"bool(lion)? {bool(lion)}")  # True - has population
168print(f"bool(extinct)? {bool(extinct)}")  # False - population 0
169
170if lion:
171    print("Lion has a population!")
172
173if not extinct:
174    print("Dodo is extinct...")
175
176# Hash (__hash__) - works in set and dict
177print("\n=== HASH - usage in set/dict ===")
178species_set = {lion, elephant, rhino}
179print(f"Species set: {len(species_set)} elements")
180
181species_dict = {
182    lion: "Predator",
183    elephant: "Herbivore",
184    rhino: "Herbivore"
185}
186print(f"Lion type: {species_dict[lion]}")

List of key magic methods

Initialization and representation

  • __init__(self, ...)
    - constructor
  • __str__(self)
    - string for the user (print)
  • __repr__(self)
    - string for the programmer (repr)
  • __format__(self, format_spec)
    - formatting (f"{obj:spec}")

Comparisons

  • __eq__(self, other)
    - equality
    ==
  • __ne__(self, other)
    - inequality
    !=
  • __lt__(self, other)
    - less than
    <
  • __le__(self, other)
    - less than or equal
    <=
  • __gt__(self, other)
    - greater than
    >
  • __ge__(self, other)
    - greater than or equal
    >=

Arithmetic

  • __add__(self, other)
    - addition
    +
  • __sub__(self, other)
    - subtraction
    -
  • __mul__(self, other)
    - multiplication
    *
  • __truediv__(self, other)
    - division
    /
  • __floordiv__(self, other)
    - floor division
    //
  • __mod__(self, other)
    - modulo
    %
  • __pow__(self, other)
    - exponentiation
    **

Container

  • __len__(self)
    - length
    len()
  • __getitem__(self, key)
    - read
    obj[key]
  • __setitem__(self, key, value)
    - write
    obj[key] = value
  • __delitem__(self, key)
    - delete
    del obj[key]
  • __contains__(self, item)
    - membership
    item in obj
  • __iter__(self)
    - iterator
    for x in obj
  • __next__(self)
    - next element

Callable and Context Manager

  • __call__(self, ...)
    - call
    obj()
  • __enter__(self)
    - enter
    with
  • __exit__(self, ...)
    - exit
    with

Other

  • __bool__(self)
    - conversion to bool
  • __hash__(self)
    - hash for set/dict
  • __del__(self)
    - destructor (rarely used)

Summary

In this lesson you learned:

  • ✅ What magic methods (dunder methods) are
  • ✅ How to make classes behave like built-in types
  • ✅ Implementing
    __str__
    ,
    __repr__
    ,
    __eq__
    ,
    __lt__
  • ✅ Arithmetic operators (
    __add__
    ,
    __sub__
    ,
    __mul__
    )
  • ✅ Container behaviors (
    __len__
    ,
    __getitem__
    ,
    __contains__
    )
  • ✅ Callable objects with
    __call__
  • ✅ Context managers with
    __enter__
    and
    __exit__
  • ✅ Practical example with a complete cataloging system

Checkpoint

Before moving on:

  • [ ] You understand the difference between
    __str__
    and
    __repr__
  • [ ] You can implement comparisons
  • [ ] You know how to add arithmetic operators
  • [ ] You understand
    __len__
    ,
    __getitem__
    ,
    __iter__
  • [ ] You can create a callable object with
    __call__

Safari Analogy: Magic methods are animal instincts - a lion doesn't learn to roar, it just does it! Your classes can have natural behaviors too! 🦁✨

In the next lesson Darwin will teach you type hints - how to precisely describe data types so your code is more readable and safe! 📝🔍

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