"Security in Jurassic Park is a matter of the highest importance," states John Hammond, president of InGen, firmly. "Some data and procedures must be accessible to all employees, others only to those with appropriate clearances, and still others are so critical that only top management has access to them."
Just like in Jurassic Park, in object-oriented programming, controlling access to class properties and methods is a fundamental aspect of good design. TypeScript offers three access modifiers that allow you to precisely define who can use specific class elements and to what extent: public, private, and protected.
Access modifiers determine from which levels of code you can access a class's properties and methods:
Let's see how these modifiers work in practice by implementing a dinosaur management system in Jurassic Park.
Elements marked as public are accessible from anywhere in the code - both inside the class and on its instances. This is the default access modifier in TypeScript - if you don't specify any modifier, the element will automatically be marked as public.
1class Dinosaur {
2 // Public properties
3 public nazwa: string;
4 public gatunek: string;
5 public wiek: number;
6
7 constructor(nazwa: string, gatunek: string, wiek: number) {
8 this.nazwa = nazwa;
9 this.gatunek = gatunek;
10 this.wiek = wiek;
11 }
12
13 // Public method
14 public displayInfo(): void {
15 console.log(`${this.nazwa}: ${this.gatunek}, ${this.wiek} years old`);
16 }
17}
18
19// Creating an instance
20const rex = new ParkDinosaur("Rex", "Tyrannosaurus", 7);
21
22// Accessing public properties and methods from outside the class
23console.log(rex.nazwa); // "Rex" - access to public property
24rex.wiek = 8; // Modifying a public property
25rex.displayInfo(); // Calling a public methodPublic properties and methods are like publicly available information in the park - for example, the park map, opening hours, or restroom locations. Everyone can use them without restrictions.
Elements marked as private are accessible only within the class where they were defined. This encapsulation allows you to hide internal implementation details and prevents accidental state modifications from outside the class.
1class HealthDiagnosis {
2 // Private properties
3 private id: string;
4 private testResults: Record<string, number>;
5 private notes: string;
6 public healthStatus: "healthy" | "sick" | "critical";
7
8 constructor(id: string) {
9 this.id = id;
10 this.testResults = {};
11 this.notes = "";
12 this.healthStatus = "healthy";
13 }
14
15 // Private method - used only inside the class
16 private analyzeResults(): "healthy" | "sick" | "critical" {
17 // Complex logic for analyzing test results
18 const bodyTemperature = this.testResults["bodyTemperature"] || 37;
19 const leukocyteLevel = this.testResults["leukocyteLevel"] || 7000;
20
21 if (bodyTemperature > 40 || leukocyteLevel > 15000) {
22 return "critical";
23 } else if (bodyTemperature > 38.5 || leukocyteLevel > 11000) {
24 return "sick";
25 } else {
26 return "healthy";
27 }
28 }
29
30 // Public methods using private properties
31 public addTestResult(name: string, value: number): void {
32 this.testResults[name] = value;
33 this.healthStatus = this.analyzeResults(); // Calling a private method
34 }
35
36 public addNote(note: string): void {
37 this.notes += note + "\n";
38 }
39
40 public getReport(): string {
41 return `
42 ID: ${this.id}
43 Health status: ${this.healthStatus}
44 Notes: ${this.notes || "None"}
45 `;
46 }
47}
48
49// Creating an instance
50const raptorDiagnosis = new HealthDiagnosis("VL-001");
51
52// Using the public API
53raptorDiagnosis.addTestResult("bodyTemperature", 39.2);
54raptorDiagnosis.addTestResult("leukocyteLevel", 12500);
55raptorDiagnosis.addNote("Symptoms of viral infection");
56
57console.log(raptorDiagnosis.healthStatus); // "sick" - access to public property
58console.log(raptorDiagnosis.getReport()); // Calling a public method
59
60// Attempting to access private elements
61// console.log(raptorDiagnosis.id); // Error: Property 'id' is private
62// console.log(raptorDiagnosis.testResults); // Error: Property 'testResults' is private
63// raptorDiagnosis.analyzeResults(); // Error: Property 'analyzeResults' is privatePrivate properties and methods are like restricted procedures in the genetics laboratory - only authorized laboratory personnel (class methods) have access to them, while for the rest of the staff they are hidden for security reasons.
Elements marked as protected are accessible within the class where they were defined and in inheriting classes. This allows creating class hierarchies where derived classes have access to protected elements of the base class, but these elements remain inaccessible from outside the class hierarchy.
1// Base class
2class Animal {
3 // Protected properties
4 protected id: string;
5 protected species: string;
6 protected weight: number;
7 protected health: number; // 0-100
8
9 constructor(id: string, species: string, weight: number) {
10 this.id = id;
11 this.species = species;
12 this.weight = weight;
13 this.health = 100;
14 }
15
16 // Protected method
17 protected modifyHealth(change: number): void {
18 this.health = Math.max(0, Math.min(100, this.health + change));
19 }
20
21 // Public method
22 public displayStatus(): string {
23 return `${this.species} (${this.id}): Weight: ${this.weight}kg, Health: ${this.health}%`;
24 }
25}
26
27// Inheriting class
28class Dinosaur extends Animal {
29 public name: string;
30 private aggressionLevel: number; // 0-10
31
32 constructor(id: string, species: string, name: string, weight: number) {
33 super(id, species, weight);
34 this.name = name;
35 this.aggressionLevel = 5;
36 }
37
38 // Method using protected elements from the base class
39 public feed(amount: number): void {
40 this.modifyHealth(amount * 5); // Access to protected method from base class
41 this.aggressionLevel = Math.max(0, this.aggressionLevel - 1);
42 console.log(`${this.name} has been fed. New health level: ${this.health}%`);
43 }
44
45 public takeDamage(amount: number): void {
46 this.modifyHealth(-amount); // Access to protected method from base class
47 this.aggressionLevel = Math.min(10, this.aggressionLevel + 2);
48 console.log(`${this.name} took damage. New health level: ${this.health}%`);
49 }
50
51 // Overriding base method using protected properties
52 public displayStatus(): string {
53 return `${this.name} (${this.species}): Weight: ${this.weight}kg, Health: ${this.health}%, Aggression: ${this.aggressionLevel}/10`;
54 }
55}
56
57// Inheriting class with modification of protected property
58class MarineDinosaur extends Animal {
59 private divingDepth: number;
60
61 constructor(id: string, species: string, weight: number, divingDepth: number) {
62 super(id, species, weight);
63 this.divingDepth = divingDepth;
64
65 // Modifying a protected property in the constructor
66 this.health = 90; // Marine dinosaurs start with lower health
67 }
68
69 public swim(time: number): void {
70 // Using a protected method
71 this.modifyHealth(time > 10 ? -10 : 5);
72
73 console.log(`Marine dinosaur ${this.id} swam for ${time} minutes at a depth of ${this.divingDepth}m`);
74 console.log(`New health level: ${this.health}%`);
75 }
76}
77
78// Creating instances
79const velociraptor = new Dinosaur("VL-002", "Velociraptor", "Blue", 150);
80const mosasaur = new MarineDinosaur("MS-001", "Mosasaurus", 15000, 50);
81
82// Using public methods
83velociraptor.feed(2);
84velociraptor.takeDamage(15);
85console.log(velociraptor.displayStatus());
86
87mosasaur.swim(15);
88console.log(mosasaur.displayStatus());
89
90// Attempting to access protected elements
91// console.log(velociraptor.id); // Error: Property 'id' is protected
92// console.log(mosasaur.health); // Error: Property 'health' is protected
93// velociraptor.modifyHealth(50); // Error: Property 'modifyHealth' is protectedProtected properties and methods are like the park's security procedures - only authorized employees and their subordinates (base class and inheriting classes) have access to them, but not the park's guests (external code).
TypeScript offers a special syntax for constructors that allows you to declare properties directly with access modifiers in constructor parameters. This is a shorthand notation that avoids code repetition.
1// Traditional notation
2class ParkEmployee {
3 private id: string;
4 public firstName: string;
5 public lastName: string;
6 protected accessLevel: number;
7
8 constructor(id: string, firstName: string, lastName: string, accessLevel: number) {
9 this.id = id;
10 this.firstName = firstName;
11 this.lastName = lastName;
12 this.accessLevel = accessLevel;
13 }
14}
15
16// Shorthand notation with modifiers in constructor parameters
17class ParkEmployeeShorthand {
18 constructor(
19 private id: string,
20 public firstName: string,
21 public lastName: string,
22 protected accessLevel: number
23 ) {} // Empty constructor body - everything has already been initialized
24}
25
26// Both notations work identically
27const employee1 = new ParkEmployee("EMP-001", "John", "Hammond", 10);
28const employee2 = new ParkEmployeeShorthand("EMP-002", "Ellie", "Sattler", 8);
29
30console.log(employee1.firstName, employee1.lastName); // "John Hammond"
31console.log(employee2.firstName, employee2.lastName); // "Ellie Sattler"
32
33// console.log(employee1.id); // Error: Property 'id' is private
34// console.log(employee2.id); // Error: Property 'id' is privateThis shorthand syntax is especially useful in simple classes with many properties, as it reduces the amount of repetitive code.
One of the main reasons for using access modifiers is encapsulation - hiding implementation details and providing only a controlled interface for interacting with the class. Part of this approach is using getters and setters - special methods that control access to properties.
1class EnclosureSecurity {
2 // Private properties
3 private _fenceStatus: "active" | "inactive" | "under_repair";
4 private _batteryChargeLevel: number; // 0-100
5 private _lastInspection: Date;
6 private _eventLog: string[];
7
8 constructor() {
9 this._fenceStatus = "active";
10 this._batteryChargeLevel = 100;
11 this._lastInspection = new Date();
12 this._eventLog = ["System started: " + new Date().toISOString()];
13 }
14
15 // Getters - controlled read access to private properties
16 get fenceStatus(): "active" | "inactive" | "under_repair" {
17 this.addLog("Fence status read");
18 return this._fenceStatus;
19 }
20
21 get batteryChargeLevel(): number {
22 this.addLog("Battery charge level read");
23 return this._batteryChargeLevel;
24 }
25
26 get lastInspection(): Date {
27 return new Date(this._lastInspection.getTime()); // Defensive copy
28 }
29
30 get securityReport(): string {
31 this.addLog("Security report generated");
32 return `
33 Fence status: ${this._fenceStatus}
34 Battery charge level: ${this._batteryChargeLevel}%
35 Last inspection: ${this._lastInspection.toLocaleDateString()}
36 Number of events in log: ${this._eventLog.length}
37 `;
38 }
39
40 // Setters - controlled write access to private properties
41 set fenceStatus(newStatus: "active" | "inactive" | "under_repair") {
42 this.addLog(`Changed fence status from ${this._fenceStatus} to ${newStatus}`);
43 this._fenceStatus = newStatus;
44
45 if (newStatus === "inactive") {
46 this.startSecurityProcedures();
47 }
48 }
49
50 // This setter contains validation logic
51 set batteryChargeLevel(newLevel: number) {
52 if (newLevel < 0 || newLevel > 100) {
53 throw new Error("Battery charge level must be between 0 and 100");
54 }
55
56 const oldValue = this._batteryChargeLevel;
57 this._batteryChargeLevel = newLevel;
58 this.addLog(`Changed battery charge level from ${oldValue}% to ${newLevel}%`);
59
60 if (newLevel < 20) {
61 this.addLog("WARNING: Low battery level!");
62 }
63 }
64
65 // Private helper method
66 private addLog(message: string): void {
67 this._eventLog.push(`${new Date().toISOString()}: ${message}`);
68 }
69
70 // Private business method
71 private startSecurityProcedures(): void {
72 this.addLog("ALERT: Emergency procedures activated!");
73 // Emergency handling logic
74 }
75
76 // Public method
77 public performInspection(): void {
78 this._lastInspection = new Date();
79 this.addLog("Fence inspection performed");
80 this._batteryChargeLevel = 100;
81 this._fenceStatus = "active";
82 }
83
84 // Public method
85 public getEventLog(): string[] {
86 // We return a copy to prevent modification of the original log
87 return [...this._eventLog];
88 }
89}
90
91// Using the class
92const security = new EnclosureSecurity();
93
94// Using getters
95console.log("Fence status:", security.fenceStatus);
96console.log("Battery level:", security.batteryChargeLevel);
97
98// Using setters
99security.fenceStatus = "under_repair";
100security.batteryChargeLevel = 85;
101
102// Using public methods
103security.performInspection();
104
105// Attempting to set an invalid value
106try {
107 security.batteryChargeLevel = 110; // Will throw an error
108} catch (e) {
109 console.error(e.message);
110}
111
112// Reading the report and logs
113console.log(security.securityReport);
114console.log("Event history:");
115security.getEventLog().forEach((log, i) => {
116 console.log(`${i + 1}. ${log}`);
117});Using getters and setters provides greater control over data access:
Below is a comprehensive example of a dinosaur management system that uses all the discussed access modifiers to create a well-organized object-oriented architecture:
1// Types and interfaces
2type DinosaurHealthStatus = "healthy" | "sick" | "in treatment" | "sedated" | "deceased";
3type DietType = "carnivore" | "herbivore" | "omnivore";
4
5interface IMonitoring {
6 startMonitoring(): void;
7 stopMonitoring(): void;
8 getMonitoringStatus(): string;
9}
10
11// Abstract base class
12abstract class ParkAnimal {
13 // Properties with different access modifiers
14 private _id: string;
15 protected _species: string;
16 protected _age: number;
17 protected _weight: number;
18 protected _status: DinosaurHealthStatus;
19 private _creationDate: Date;
20 private _lastUpdate: Date;
21
22 constructor(id: string, species: string, age: number, weight: number) {
23 this._id = id;
24 this._species = species;
25 this._age = age;
26 this._weight = weight;
27 this._status = "healthy";
28 this._creationDate = new Date();
29 this._lastUpdate = new Date();
30 }
31
32 // Getters
33 get id(): string {
34 return this._id;
35 }
36
37 get species(): string {
38 return this._species;
39 }
40
41 get age(): number {
42 return this._age;
43 }
44
45 get weight(): number {
46 return this._weight;
47 }
48
49 get status(): DinosaurHealthStatus {
50 return this._status;
51 }
52
53 // Setter with value checking and date update
54 set status(newStatus: DinosaurHealthStatus) {
55 if (this._status !== newStatus) {
56 this._status = newStatus;
57 this._lastUpdate = new Date();
58 this.logStatusChange(newStatus);
59 }
60 }
61
62 // Protected method accessible to inheriting classes
63 protected updateWeight(newWeight: number): void {
64 if (newWeight > 0) {
65 this._weight = newWeight;
66 this._lastUpdate = new Date();
67 } else {
68 throw new Error("Weight must be greater than zero.");
69 }
70 }
71
72 // Private method accessible only within this class
73 private logStatusChange(newStatus: DinosaurHealthStatus): void {
74 console.log(`[${new Date().toISOString()}] Status change ${this._id}: ${nowyStatus}`);
75 }
76
77 // Abstract method - every inheriting class must implement it
78 abstract getClinicalDescription(): string;
79
80 // Public method
81 public getBasicData(): string {
82 return `ID: ${this._id} | Species: ${this._gatunek} | Age: ${this._wiek} years | Weight: ${this._weight} kg | Status: ${this._status}`;
83 }
84}
85
86// Inheriting class
87class ParkDinosaur extends ParkAnimal implements IMonitoring {
88 // Private properties specific to dinosaurs
89 private _diet: DietType;
90 private _aggressionLevel: number; // 1-10
91 private _isMonitored: boolean;
92 private _lastMeal: Date | null;
93 private _assignedEnclosure: string | null;
94
95 constructor(
96 id: string,
97 gatunek: string,
98 wiek: number,
99 weight: number,
100 diet: DietType,
101 aggressionLevel: number
102 ) {
103 super(id, gatunek, wiek, weight);
104 this._diet = diet;
105 this._aggressionLevel = this.validateAggressionLevel(poziomAgresji);
106 this._isMonitored = false;
107 this._lastMeal = null;
108 this._assignedEnclosure = null;
109 }
110
111 // Implementation of abstract method
112 getClinicalDescription(): string {
113 let description = `Dinosaur ${this.gatunek} (ID: ${this.id})\n`;
114 description += `Status zdrowotny: ${this.status}\n`;
115 description += `Age: ${this.wiek} lat, Weight: ${this.weight} kg\n`;
116 description += `Diet: ${this._dieta}\n`;
117 description += `Aggression level: ${this._aggressionLevel}/10\n`;
118 description += `Last meal: ${this._lastMeal ? this._lastMeal.toLocaleString() : "No data"}\n`;
119
120 return description;
121 }
122
123 // Implementation of IMonitorowania interface
124 startMonitoring(): void {
125 this._isMonitored = true;
126 console.log(`Monitoring started for dinosaura ${this.id}`);
127 }
128
129 stopMonitoring(): void {
130 this._isMonitored = false;
131 console.log(`Monitoring stopped for dinosaura ${this.id}`);
132 }
133
134 getMonitoringStatus(): string {
135 return this._isMonitored ? "Active" : "Inactive";
136 }
137
138 // Public methods specific to dinosaurs
139 public feed(amount: number): void {
140 if (amount <= 0) {
141 throw new Error("Food amount must be greater than zero.");
142 }
143
144 const weightGain = this._dieta === "carnivore" ? amount * 0.3 : amount * 0.2;
145 this.updateWeight(this.weight + weightGain);
146
147 this._lastMeal = new Date();
148 this._aggressionLevel = this.validateAggressionLevel(this._aggressionLevel - 1);
149
150 console.log(`Dinosaur ${this.id} was fed. New weight: ${this.weight} kg`);
151 }
152
153 public assignToEnclosure(enclosureCode: string): void {
154 this._assignedEnclosure = enclosureCode;
155 console.log(`Dinosaur ${this.id} was assigned to enclosure ${enclosureCode}`);
156 }
157
158 public sedate(): void {
159 this.status = "sedated";
160 this._aggressionLevel = 1;
161 console.log(`Dinosaur ${this.id} was sedated`);
162 }
163
164 public wake(): void {
165 if (this.status === "sedated") {
166 this.status = "zdrowy";
167 this._aggressionLevel = this.validateAggressionLevel(this._aggressionLevel + 2);
168 console.log(`Dinosaur ${this.id} was awakened`);
169 }
170 }
171
172 // Getters and setters
173 get dieta(): TypDiety {
174 return this._dieta;
175 }
176
177 get poziomAgresji(): number {
178 return this._aggressionLevel;
179 }
180
181 get lastMeal(): Date | null {
182 return this._lastMeal ? new Date(this._lastMeal.getTime()) : null;
183 }
184
185 get przypisanyWybieg(): string | null {
186 return this._assignedEnclosure;
187 }
188
189 set poziomAgresji(poziom: number) {
190 this._aggressionLevel = this.validateAggressionLevel(poziom);
191 }
192
193 // Private helper method
194 private validateAggressionLevel(poziom: number): number {
195 return Math.max(1, Math.min(10, poziom));
196 }
197}
198
199// Using the system
200function testDinosaurManagementSystem() {
201 // Creating dinosaurs
202 const trex = new Dinosaur("T-REX-01", "Tyrannosaurus Rex", 8, 7500, "carnivore", 9);
203 const stegosaurus = new Dinosaur("STEG-01", "Stegosaurus", 12, 5000, "herbivorous", 4);
204
205 // Displaying basic information
206 console.log("=== DANE PODSTAWOWE ===");
207 console.log(trex.getBasicData());
208 console.log(stegosaurus.getBasicData());
209
210 // Operations on dinosaurs
211 trex.feed(50);
212 trex.assignToEnclosure("CARNIVORE-A");
213 trex.startMonitoring();
214
215 stegosaurus.feed(80);
216 stegosaurus.assignToEnclosure("HERBIVORE-B");
217
218 // Status change
219 trex.status = "w leczeniu";
220 stegosaurus.sedate();
221
222 // Getting clinical reports
223 console.log("\n=== RAPORTY KLINICZNE ===");
224 console.log(trex.pobierzOpisKliniczny());
225 console.log(stegosaurus.pobierzOpisKliniczny());
226
227 // Monitoring status
228 console.log("\n=== STATUS MONITOROWANIA ===");
229 console.log(`T-Rex monitoring: ${trex.pobierzStatusMonitorowania()}`);
230 console.log(`Stegozaur monitoring: ${stegosaurus.pobierzStatusMonitorowania()}`);
231
232 // Attempting to access private/protected elements
233 // The following lines would cause a compilation error:
234 // console.log(trex._id); // Error: Property '_id' is private
235 // console.log(trex._gatunek); // Error: Property '_gatunek' is protected
236 // trex.logZmianyStatusu("zdrowy"); // Error: Property 'logZmianyStatusu' is private
237 // trex.validateAggressionLevel(5); // Error: Property 'validateAggressionLevel' is private
238}
239
240// Running the test
241testDinosaurManagementSystem();In the example above:
Choosing the appropriate access modifier depends on the specific use case, but there are a few general rules:
Use private for:
Use protected for:
Use public for:
Access modifiers in TypeScript are a key tool for implementing good object-oriented design principles such as encapsulation, inheritance, and polymorphism. They allow precise control over access to class properties and methods, which promotes creating secure, modular, and maintainable code.
Just like in Jurassic Park, where the security system requires different access levels, a well-designed object-oriented system uses access modifiers to ensure that each element is accessible only to those who should actually have access to it.
John Hammond would summarize it briefly: "In Jurassic Park and in programming - security is paramount. Access modifiers are like security zones in the park - public for everyone, protected for specialists, and private only for top-level management. That's the key to maintaining order and preventing... surprises."